Apr 12, 2016 Inspired by Candy Box, A Dark Room is a simple text-based game that quickly balloons into something far more complex. Your rush to survive a cold night evolves into building a community, exploring a blasted landscape, and, in the end, fleeing to a better place.
Currently, I'm making a map set in an abandoned building. I want the place to seem to be lit mostly by natural light, and so there are many darker areas interlaced with light coming from windows and openings in the ceiling.I'm having a problem however with the props appearing completely black when placed on the map.When exposed to directly to the skybox, it lights up but quickly goes dark again when moved over slightly.I'm assuming the map is too dark,I've tried putting small lights in places but struggle to make them workWhat are some suggestions for making a dark room without it being 'too dark'??.